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The Restless Cabal
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The Restless Cabal
Single-Phase fight, against 2 bosses with separate health pools, with three objects that empower the bosses. You choose the order in which the relics are used by the bosses.

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Relics of Power
  • Every time a boss’s HP hits either 75%, 50%, or 25%, they grab the nearest Relic to empower themselves
  • Void Stone
    • Embrace of the Void
      • Reduces healing received by all players by 100%
    • Umbral Shell
      • Bubbles the boss who empowered the stone, absorbing 525k+ damage, scaled based on raid size. Equated to roughly 2-3% of the boss's HP.
      • When bubble is broken, healing reduction is removed
    • Void Attunement
      • Increases damage dealt by the boss who used the relic by 10% for the remainder of the fight
  • Trident of Deep Ocean
    • Custody of the Deep
      • Creates a protective bubble, reducing damage taken by all enemies inside by 75% for its duration
      • Looks like a Disc Priest’s Barrier, but blue and watery
      • Lasts 20s
    • Abyssal Collapse
      • When Custody of the Deep’s bubble pops, it erupts and deals Frost damage to the raid
      • More HP left on bubble = more damage to raid
    • Oceanic Attunement
      • Increases damage dealt by the boss who used the relic by 10% for the remainder of the fight
  • Tempest Caller
    • Storm of Annihilation
      • AoE damage to the raid, 14k/second nature damage for 15s.
      • Also causes players to deal 50% less damage for 3s
        • Refreshes each tick of damage
    • Annihilate
      • If the Storm-buffed boss hits a player that’s below 25% HP, they die instantly. This includes the storm’s AoE damage. Major healing check, as you can’t let anyone below 25% HP during the AoE
    • Storm Attunement
      • Increases damage dealy by the boss who used the relic by 10% for the remainder of the fight
  • Power Overwhelming
    • If either boss gets the same relic a second time, they gain 300% increased damage
Encounter-long Mechanics

Pact of the Restless
  • Bosses cannot perish. If they reach 1hp, they’ll cast a self heal, which if completed heals for 20% HP
  • If both bosses hit 1HP together, or during the other’s cast, they both die.
Enveloping Darkness
  • Darkness around the central area
  • Stepping into the darkness deals 70k shadow damage, and reduces healing and damage by 99% for 30s
Zaxasj
  • Aphotic Blast
    • Bolt of Void energy at a player. Deals 105k Shadow damage upon impact to the player and anyone within 5 yards
    • Also increases the target’s threat by 150% for 30s
    • Deals less damage the further it travels
    • Refreshes every time you’re hit with it
    • After 30s, expires and turns target into Agent of Demise
      • Become hostile to the raid, and reduces healing received by 75%
      • You don’t attack the raid, but you become attackable by the raid
      • Lasts 20s
  • Cerebral Assault
    • Frontal cone, deals 44k Shadow damage, and makes anyone hit hostile to the raid for 4s
      • They don’t attack the raid, but become attackable. Don’t accidentally kill them. Unless you don't like them. Then, please go ahead and kill them =D
    • Looks like Fetid’s spit, but shadow
  • Dark herald
    • Causes 1 player to become a Dark Herald
    • Promises of Power
      • AoE ability, 5 yard range every 5s for 10s
        • Puts circle below you to show range
      • Increases damage done by 10%, reduces max HP by 10%. Magic effect, so dispellable
      • This effect grows in power over time
        • Once you have Promises of Power buff, you gain 1 stack per 3s
        • This is capped at 9 stacks, meaning 90% increased damage and 90% reduced HP
      • Wrack
        • When dispelled, deals 52k Shadow damage to the person dispelling
  • Visage from Beyond
    • After taking a relic, calls forth an add for 3 minutes
    • Visage
      • Terrifying Echo
        • Casted ability. Deals 61k Shadow damage and fears all players for 6s.
        • If add hits 1hp, this ability is interrupted
        • 15s cast
      • Coalesce Void
        • Heals self by 1% HP every 2s. Grows stronger over time
Fa’thuul
  • Shear Mind
    • Big tank hit, deals 122k Physical and reduces stats by 10% for 20s, stacks
    • Forces tank swaps through the fight
  • Void Crash
    • Giant void bolt at a location, deals 140k to anyone within 10 yards
    • 2 per cast
    • If nobody soaks, it bounces again, reducing size of area and damage dealt
    • Can only be reduced 2 times, but will bounce forever unless soaked
  • Crushing Doubt
    • Debuffs a player, reducing their speed by 25%, dealing 17k Shadow damage every 2s for 12s. Damage increased every 2s
    • When it expires, deals 52k Shadow damage to the whole raid, reduced by distance
  • Eldritch Abomination
    • After taking a relic, calls forth 3 adds to end Azeroth’s miserable life
      • Adds cast Witness the End, which is a suicide bomb cast dealing 70k Shadow damage to the raid, and increases damage taken by subsequent Witnesses by 100% for 6s. When an add successfully completes a cast, it dies.
      • Can be interrupted
Strategy
  • Have a ranged DPS “Tank” Zaxasj. MD to that person, and nobody else should attack it until the selected person has gotten the Aphotic Blast debuff
    • Make sure nobody is standing within 5 yards of the designated ranged tank
  • The two tanks focus on Fa’thuul, and tank swap after every 2nd Shear Mind
  • Dodge stuffs that would kill you, ie Void Crash & Cerebral Assault
    • After a Void Crash has bounced twice, then soak it. This reduces the damage significantly.
  • Try to keep the bosses near each other to optimize cleave damage
    • While cleave is both important and necessary, you DO want to slightly stagger boss HP. You don’t want both bosses choosing a relic at the same time.
    • Tanks must be careful with this. If a tank does too much damage to Zaxasj, they can pull threat, which will likely kill off the melee
  • If you’re targeted by Crushing Doubt, run out of the raid to minimize the explosion raid damage. Don’t run out of range of your healers.
  • Dark Herald
    • This is a risk/reward mechanic. You can drastically increase your raid DPS by intentionally having several people buffed with Promises of Power, but it also puts a lot of extra pressure on the healers
    • Assign set people to get buffed
    • Recommend only having 2-3 people get buffed per Dark Herald, and dispelling at 6-7 stacks
    • Can increase this during lust, or during periods in-between major abilities, as it’ll increase the benefit of the risk
  • Relics & Adds
    • Much of the difficulty from this fight arises from the combination of relics and the adds summoned when relics are activated.
    • Eldritch Abomination
      • These adds have very high HP pools. As such, don’t bother attacking as you won’t kill them
      • Instead, allow casts to get off, staggered by 6+ seconds
      • They die when the cast finishes, so you just need all 3 to finish a cast
      • Mark a skull to let cast, interrupt the other 2
      • Mark a new skull, and let that one complete a cast when your debuff falls off
      • Then, let the third one complete a cast after the debuff has fallen off again
    • Visage from Beyond
      • This add needs to be nuked ASAP, as you have 15s to bring him to 1HP to interrupt his cast
        • On PTR, his health pool was relatively low, so it shouldn’t be a problem, but this is still priority
      • If you don’t manage this, he casts a 6s fear on the whole raid, likely causing a wipe
        • Tremor totem does work to insta-break the fear, so if you have shamans that’ll give you some wiggle room if you don’t kill it before the first cast
      • Once this add hit 1 HP, it took between 45-60s to heal to full.
        • While healing, the add is stunned and casts no abilities
        • When he hits 100% HP again, he recasts the AoE fear ability
        • You can prolong the time between recasts with DoTs and cleave. You should 100% do this as much as possible
        • When he begins recasting, hardswap and kill it
    • Void Stone
      • The bubble this puts on the boss is relatively low, so it shouldn’t be hard to blow it up
      • Breaking this shield should not be a hard priority over killing a Visage from Beyond
      • When you cause this overlap, let cleave nuke the bubble, with primary DPS target being the Visage
      • This is most likely the easiest of the three relics to deal with
    • Trident of the Deep
      • This bubble must absolutely be popped. From logs and experience, it seems that 10-15% remaining health on the bubble is the breakpoint. More than that, it insta-wipes the raid. Less than that, it won't insta-kill, but it'll still do massive damage
      • DPS should use CD’s here. You’ll likely have to manage when your raid activates these, and space them out enough that at least the 2m CDs are available both times.
      • May want to save lust for your Zaxasj + Trident overlap, as it’ll be very difficult to both kill the add and pop the bubble
        • This is the highest DPS check in the fight
    • Tempest Caller
      • This relic is a straight-up heal check. It lasts 14s, so you’ll need at least 2 healer CDs for each time it activates. Make sure you have this pre-planned out
      • Tempest + Visage will also be tight due to the 50% reduced damage, but not as tight as the Trident.
      • When you have Fa’thuul’s Abominations + Tempest Caller, focus on interrupting all casts of the Abominations until Tempest Caller’s AoE ends
        • You could probably let 1 cast get off during the AoE, but any more than that may be too much for your healers to handle
  • Managing Boss’s HPs
    • Ideally, you want the two bosses to remain relatively close in HP, and maximize cleave damage
    • When you push a relic cast, the non-relic add should be at least 5% HP away from its own relic cast
    • If you let one boss get too far ahead, you’ll run into problems at the end of the fight, potentially causing it to heal itself. This prolongs the fight by quite a bit, which can be dangerous
    • Example: Push Fa’thuul to 75% HP, have Zaxasj at 80% HP. Push Fa’thuul to 50% HP, have Zaxasj at 55% HP, and so on
  • Relic Order
    • Because of the different needs of the different relics, managing when each gets activated is important
    • You never want to activate 2 relics overlapping
    • Fa’thuul - AoE Adds
      • #1 Trident > #3 Tempest Caller > #5 Void Stone
    • Zaxasj - Visage
      • #2 Tempest Caller > #4 Trident > #6 Void Stone
    • By doing this order, you front-load the difficulty. Remember, after each relic phase is completed, that boss deals 10% extra damage. A 20% buffed Tempest Caller is going to freaking hurt
      • CDs:
        • #1 - no DPS CDs
        • #2 - 2 minute DPS CDs, 2+ healing CDs
        • #3 - no DPS CDs, 2+ healing CDs
        • #4 - 3 minute DPS CDs, any other DPS CDs avail, Lust.
        • #5 - no DPS CDs
        • #6 - Whatever DPS CDs are available
      • On #4, not a bad idea to spread Promises of Power to several DPS to help ensure breaking the bubble and killing the add
  • Note on the Visage from Beyond adds
    • Since these buggers last for 3 minutes, you’ll need to DPS each down multiple times. You’ll also overlap, and have 2 up at the same time at some points of the encounter
    • Will need to keep an eye on them to ensure no casts go off
    • Your raid leader needs to be aware of the HP bar on these guys. You do NOT want one to begin casting right before, or during, a new relic phase.
      • If necessary, hold DPS on the bosses to prevent starting a new relic phase if an old Visage is about to cast again
  • GG! On to Uunat! =)
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