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Created December 2, 2019

Zag Summons Build

So after a couple changes to her talents, particularly Corrosive Saliva, I have been testing a summoner build of zagara. This removes a little bit of her bully in the solo but gives her a much stronger team fight. If you still need to counter someone like malthael in lane, but want to have a strong teamfight against heavy frontline, this is a solid build. 
Transform into a Flame Ascendant for 15 seconds, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
Lower cooldown and roaches can survive basic aoe. Roaches are the bread and butter of this build post level 16
Lightning Shield
Surround yourself with a shield of lightning for 1 Hour. Melee attackers have a chance to suffer 219 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal an additional 365 Nature damage with each attack for 10 seconds.
All 3 of these talents are actually good. I recommend Medusa to allow you to push easier in lane. But Envenom can allow sneaky kills against lower health or lower sustain laners. Serrated should only be picked against heroes you can kite who you will get free autos into.
Spirit Wolf
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 second, stacking up to 4 times.
If this quest completes you bump your roach dps by 50%.
Earth Shield
Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 2,676 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.
Both ults work. Devouring maw is not bad to start fights, but don't use this during fights too often as it can save the enemies if used poorly. If you have to use it during fights, it's shorter range than it feels. But if you can flank and remove their backline, this build can kill the frontline before they get back.

Large maps or point control maps I would go Nydus.
Searing Assault
Flametongue now causes the target to burn for 3,288 Fire damage over 6 seconds.
These talents are all okay, I just like hydralisk healing because it takes some pressure off of the healer and gives you a better 1v1 if needed.
Feral Lunge
Lunge at your enemy as a ghostly wolf, biting them to deal 434 Physical damage.
This build revolves around this talent. You can do upwards 1500 dps once you get this talent. Drop roaches off cooldown when prepping for a fight, when the fight starts throw hydralisk at whatever your team is attacking, roaches down anywhere and attack what your team is attacking.
Crashing Storm
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 1,148 Nature damage over 6 seconds.
A very situational tier. If you have lost a keep I recommend fury just to 1 shot the wave and move on. Because we use the ult as a pseudo cocoon or setup, the reset function isn't terrible important, but the extra damage is nice. Because your level 20 power spike isn't huge, I recommend you try to close out a game between 16 and 20 if possible. Look to take most of your fights before 20.
Balance Patch - 11/12/19
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