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Last Edited February 6, 2020

Cho'Gall (Upheaval/Siege Build) *With Gall talents.

If you're ever in doubt about how to play Cho'Gall, just ask yourself what a B17 Flying Fortress would do.
15
Cultivation
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for 1,944 over 6 seconds.
There is a place for all 3 level 1 talents but Consuming Fire is the most generalist. Fuel for the Flame is good on rotational maps or late game maps (Tomb, Dragon Shire, Volskaya). Calloused Hide is good with big obvious healers on your team such as Alexstraza or Morales.

Gall picks Keep Moving.
30
Stonebark
Reduces the cooldown of Ironbark by 15 seconds, and it increases healing from your heal over time effects by 20%.
Happy Gall, happy life.

Gall picks Runic Persistence or sometimes stacking. Persistence is better for doing things like delaying tributes, dismounting people in a choke point, isolating people in your AoE for a pick, clearing zerg waves, and sieging. Stacking is good on Hanamura and BoE.
45
Germination
You can apply Rejuvenation twice to the same target.
Power Surge is also good here.

Gall picks Edge of Madness.
60
Animal Companion
Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
Each level 10 is amazing, both providing displacement and interrupt but they serve different purposes. Upheaval is a bigger playmaker but it can go badly. It can be used behind you to peel, cast it over walls to bunch enemies together for a combo, pull people into your base and so on. Hammer of Twilight is very safe and helpful for peeling and can be good for chasing down kills after a long team fight. Due to Cho's general lack of engage without endangering himself I give the edge to Upheaval.

Gall picks either ult but we think Shadow Bolt Volley is better.
75
One with the Pack
Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot.
Molten Block most of the time to dodge the most lethal abilities on the enemy team or to avoid things like being gusted. Twilight veil is pretty good with this build but perhaps not ideal.

Gall picks Rising Dread for the crazy siege value.
90
Dire Beast
Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 seconds.
If you're ever losing just remember that if you can make it here and the enemy isn't 20, your chance of winning just went up at least 10%. Hit clumps of enemies with a bomb and they're gonna have a bad time.

Gall picks Deafening Blast.
100
Murky death timer means you can commit to a trade for a keep or some core damage if the opportunity presents itself and you'll be back before the enemy team can punish. It also means if you wipe on the last team fight you'll probably be up for the core defense (and you're Cho'Gall who can 2v5 post level 20).

Gall picks Shadow Fury.
New Season - 7/10/18
Comments
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We need to know what the Gall player should play !!!
I'm late, but I gotchu.