Last Edited August 10, 2020
13 armor reduc good
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 seconds, rooting them in place for 5 seconds if they move more than 5 yards from the arrow.
Calling the Shots
Casting Arcane Shot or Multi-Shot reduces the cooldown of Trueshot by 2.5 seconds.
Lock and Load
Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Kill Command now has 2 charges, and deals 30% increased damage.
Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 10%.
You and your pet blend into the surroundings and gain stealth for 1 minute. While camouflaged, you will heal for 2% of maximum health every 1 second.
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 seconds and causing them to bleed for 8,063 damage over 20 seconds. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 seconds. Limit 1.
Balance Patch - 5/31/17