January 22, 2019
What I Bring To The Dungeon
Here's what I like to run when hitting mythic pluses with my homies. Truth be told, I like to do damage.
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.
I'm striking as much as I can so I can pop Holy Shocks as quickly as possible.
Rule of Law
Instant Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 seconds.
The extended range is must in my opinion for when a pug potentially wanders too far away.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 seconds. Non-Holy damage will break the disorient effect.
This depends on the dungeon, because Reptentance is great for CC-ing specific troublesome targets.
Passive Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
This is a must for dungeons. When you know that big damage is coming in, pop this before the damage resolves.
Judgment of Light
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95. Passive
Anything here works, but I like Judgment of Light for the boss fights and I run with a Monk tank, so the fists of fury provide value.
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cooldown 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 seconds.
Best Holy talent.
Beacon of Virtue
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 seconds. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of LIght and Holy Light on these targets will also refund 25% of their Mana cost. Cast Time: Instant Range: 40 yards
Moving the beacon around takes a minute to get good at, but the value is pure.