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Li-Ming
Rebellious Wizard
Li-Ming delights in unleashing devastating spells on her foes from afar, then teleporting away to frustrate her enemies’ attempts at striking back. Small minds may fear this kind of power, but Li-Ming wields the arcane forces of the universe with confidence and unmatched skill.
Trait
Critical Mass
Getting a Takedown will refresh the cooldown on all of your Abilities.
Abilities
Magic Missiles
Mana Cost: 20
Cooldown: 3.5 seconds
Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.
Arcane Orb
Mana Cost: 40
Cooldown: 8 seconds
Fire an orb that powers up as it travels, dealing 135 damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 damage.
Teleport
Mana Cost: 30
Cooldown: 5 seconds
Teleport a short distance instantly.
Heroics
Disintegrate
Mana Cost: 80
Cooldown: 30 seconds
Channel a powerful beam, dealing 440 damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave of Force
Mana Cost: 80
Cooldown: 20 seconds
Knock away all enemies from an area and deal 160 damage.
see all builds Power Hungry Dominance Calamity Disintegrate Illusionist Diamond Skin Tal Rasha's Elements 1,214 views
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I legendary notes
It's usually good to throw your orb one direction and missiles in another so that the enemy can't juke them both. Throw orb left and missiles right and they have to get hit by one of them
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I Talent Breakdown
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1
Astral Presence
Your Mana regeneration is increased by 100% while below 35% Mana.
0%
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
100%
Force Armor
When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50%. Can hold up to 4 charges. Can only gain 1 charge per cast.
0%
Aether Walker
Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage. If Li-Ming haven't taken damage in the last 3 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
0%
4
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.
0%
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds.
0%
Dominance
Takedowns restore 30% of your maximum Health.
100%
7
Seeker
If three Magic Missiles hit the same target, the third one deals an additional 140 damage.
0%
Zei's Vengeance
Arcane Orb does an additional 30% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 seconds.
0%
Calamity
Teleport does 300 damage to enemies near your destination.
100%
10
Disintegrate
Cooldown: 30 seconds
Mana Cost: 80
Channel a powerful beam, dealing 440 damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
100%
Wave of Force
Cooldown: 20 seconds
Mana Cost: 80
Knock away all enemies from an area and deal 160 damage.
0%
13
Cannoneer
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
0%
Glass Cannon
Increases your Ability Power by 20%, but decreases your maximum Health by 15%.
100%
Illusionist
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
0%
16
Fireflies
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
0%
Mirrorball
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
0%
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.
0%
Diamond Skin
When you Teleport, gain 25% of your maximum Health as a Shield for 4 seconds.
100%
20
Temporal Flux
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
0%
Repulsion
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
0%
Tal Rasha's Elements
Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
0%
Archon: Pure Power
Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
100%
I Vitals
Health
1232
Regen
2.57/sec
DPS
63
Basic Attack
63
Attack Speed
1/sec
Attack Range
5.5
Model Size
0.625
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BASE
+
Li-Ming
Mephisto
Probius
Junkrat
Nazeebo
Chromie
Tracer
Genji
Hanzo
Gul'dan
Greymane
Orphea
Zagara
Valla
Falstad
Cassia
Azmodan
Jaina
Tychus
Zul'jin
Raynor
Kel'Thuzad
Sylvanas
Nova
Kael'thas
Fenix
Sgt. Hammer
Lunara
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Li-Ming
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Mephisto
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Probius
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Junkrat
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Nazeebo
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Chromie
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Tracer
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Genji
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Hanzo
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Gul'dan
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Greymane
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Orphea
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Zagara
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Valla
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Falstad
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Cassia
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Azmodan
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Jaina
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Tychus
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Zul'jin
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Raynor
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Kel'Thuzad
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Sylvanas
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Nova
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Fenix
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Lunara
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Li-Ming
Mephisto
Probius
Junkrat
Nazeebo
Chromie
Tracer
Genji
Hanzo
Gul'dan
Greymane
Orphea
Zagara
Valla
Falstad
Cassia
Azmodan
Jaina
Tychus
Zul'jin
Raynor
Kel'Thuzad
Sylvanas
Nova
Kael'thas
Fenix
Sgt. Hammer
Lunara
Li-Ming
Mephisto
Probius
Junkrat
Nazeebo
Chromie
Tracer
Genji
Hanzo
Gul'dan
Greymane
Orphea
Zagara
Valla
Falstad
Cassia
Azmodan
Jaina
Tychus
Zul'jin
Raynor
Kel'Thuzad
Sylvanas
Nova
Kael'thas
Fenix
Sgt. Hammer
Lunara
Li-Ming
Mephisto
Probius
Junkrat
Nazeebo
Chromie
Tracer
Genji
Hanzo
Gul'dan
Greymane
Orphea
Zagara
Valla
Falstad
Cassia
Azmodan
Jaina
Tychus
Zul'jin
Raynor
Kel'Thuzad
Sylvanas
Nova
Kael'thas
Fenix
Sgt. Hammer
Lunara
I Li-Ming Community Builds